I'm a 3D Technical Artist with 5+ years of experience in the technical visual development of mobile games and real-time applications. With a passion for the craft, I specialize in shaders, 3D pipeline management, and real-time VFX in Unity.
● Lead Technical 3D visual development of mobile games
● Specialized in shaders, gameplay, and Real-time visual effects
● 3D production pipeline management
● Key Project: ‘Solaria - dawn of heroes’ ( still in production )
● Managed all 3D visual aspects of real-time applications, including high-end VR simulations
● Focused on 3D Environments, shaders, and performance optimization
● Contributed to all aspects of 3D VFX production for TV commercials and music videos
● Emphasized on modeling, texturing, and technical R&D
● Various projects including product simulations and asset creation for real-time applications